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Friday, November 18, 2016

Dishonored 2


Revenge is one of the oldest and most pervasive storytelling themes found in literature, film, and theater. Interactive entertainment frequently trades in this convention as well, giving players the tools to pursue justice unbound by the restraints of law and order. Arkane Studios has made the conceit the calling card of its Dishonored series, preserving the quest for vengeance as the sequel’s central theme. 
Fifteen years after Emily Kaldwin ascends to the throne following the assassination of her mother, Dishonored 2 begins with an unexpected (and abrupt) coup. Depending on the choice you make in this pivotal turn of events in the throne room, either Emily or her father Corvo Atttano (the original Dishonored protagonist) must voyage to the southernmost point of the empire to unravel the conspiracy of this successful putsch and exact vengeance. 
Dishonored 2 wisely preserves the play style flexibility of its predecessor, but better balances the scales between choosing a blood-soaked, high-chaos approach and a nonviolent, low-chaos solution. Whereas the first game failed to deliver a compelling progression for stealth-minded players, the distinct powers Emily and Corvo wield are equally useful for avoiding detection and taking a pound of flesh from every enemy you encounter. Stealthy players will also appreciate the addition of nonlethal drop takedowns and a small timing window that allows you to choke out enemies after stunning them during combat.
Corvo retains the same supernatural arsenal as the first game – allowing him to bend time, sic swarms of rats on enemies, and possess animals for a brief moment – but each skill now upgrades in multiple ways via branching paths using runes you can find hidden throughout the levels. On the other hand, Emily brandishes a suite of brand new abilities, making her the more interesting choice for a first playthrough. The doppelganger and mesmerize powers are useful diversions, and the shadow walk skill makes her much harder to spot when moving through heavily patrolled areas. Each of these has value, but the star power of the game is domino. Once fully upgraded, domino allows you to tie the fates of several enemies together via a psychic bond. Incapacitating or eliminating an entire room of guards in one fell swoop always feels gratifying.  

Watchdogs 2 review


Set in a world similar to our own, Watch Dogs 2 casts you as a young hacker named Marcus Holloway. He and his DedSec hacker group attempt to expose truths by breaching the security of large corporations and government administrations – all with a powerful smart phone that grants godlike control over San Francisco’s citizens and infrastructure. Brimming with opportunities to mess with machines on a large scale, the freedom of Watch Dogs 2’s open world is alluring and fun, with some improvements over its predecessor, but has missteps in other critical areas.
The original Watch Dogs fell short of presenting the hacker fantasy many envisioned. Hacking abilities had limited results that were more repetitive than engaging, and loose driving mechanics gave the impression that you were skidding on ice. These flaws have been addressed, with hacking put at the forefront of gameplay, and vehicles that handle much smoother on the road.
Watch Dogs 2 gives you plenty of ways to cause compelling havoc. You can control something as large as a crane, or cause an enemy’s phone to buzz to create a small disruption. Performing quick hacks with the touch of a button makes hacking easily accessible. You can also be precise, with deeper options including proximity traps and luring enemies towards imploding electrical fuses. Remotely controlling vehicles to spin them out of control is an immensely amusing way to lose pursuers during a car chase. I enjoy how Watch Dogs 2 gives you enough creative fuel to achieve the wackiest hacks, from blocking off entryways with forklifts or altering a foe’s data to become the target of a gang. This sense of variety and seeing the immediate repercussions of your hacks makes you feel powerful, giving you the illusion that almost anything is possible.

Wednesday, November 16, 2016

Thursday, October 6, 2016

yet again more doom


more doom


doom gameplay


The long haul.

Well people as you know my life is getting better by the second. I have 3 beautiful kids. A beautiful woman and a fucked up plate of things I have to fix in my life to move forward with my kids and my girlfriend. That is going to happen and I'm going to make sure of it. I'm making this blog entry while on a bus but tonight after I'm done with a few things I have to do I'll be posting some doom gameplay videos that I made.

Yours truly
James Waylon Landrith.