Pages

Saturday, November 26, 2016

Five Major Changes To Mass Effect’s Multiplayer (And One Big Question)


The Mass Effect series is built on a single-player foundation, but Mass Effect 3 added a compelling cooperative multiplayer mode. That was a risky move for a story-driven RPG, but it paid off for BioWare, drawing in many players who normally stuck to the series’ solo campaign.
Multiplayer returns in Mass Effect Andromeda, and we got to play a few rounds when we visited BioWare’s Montreal studio. If you enjoyed Mass Effect 3’s multiplayer offering as much as we did, then you’ll probably be happy with what the team has in store with Andromeda. However, this new iteration isn’t just recycling the same mechanics. The framework is similar, but BioWare is making some key changes to make the experience deeper and more rewarding for players of all skill levels.
1. Less Hunkering
One critical strategy in Mass Effect 3’s multiplayer was figuring out the most defensible points on each map, and then staying in those spots for as many waves as possible. While increasing pressure from advancing enemies certainly made combat feel dangerous, hiding behind a few crates for the majority of a match isn’t the most exciting way to approach multiplayer.
Andromeda is doing more to keep players on the move. For instance, some enemies are specifically designed to flush you and your team out of hiding, while others are intended to force you into cover. When each of those foes are on the map, no one location is easily fortified, so you have to spend more time out in the open and fending off foes on the run.
That may have been a death sentence in Mass Effect 3, but the new powers and mobility options you have in Andromeda are tailored to these situations. Defensive play is still important, but now players have more offensive options, and more variety in the combat scenarios that arise.
“The first thing everyone will notice is how dynamic it is,” says producer Fabrice Condominas. “Everything is more fluid, fast-paced, there’s a lot of action going on. The controls are also more responsive. All of that is on purpose; we really wanted to increase the dynamism and how accessible it is while retaining the depth and going more into layers.”
2. Power Cooldowns
The gunplay in Mass Effect 3 was fun, but the main feature that set the multiplayer apart was how you used your special powers – both by yourself and in coordination with your team. The team is amplifying this in Andromeda by putting powers on individual cooldown timers, rather than having them all attached to a single global timer.
That may not seem like a big deal, but the increased versatility and initiative it affords you in combat makes a significant difference. In Mass Effect 3, the global timer meant that you were briefly locked out of all of your powers when you used any one of them. This made some players hesitant to use a power in a tight spot for fear that a more pressing demand for a different power was just around the corner. That’s not a concern anymore; when you use a power, you only need to wait for that particular timer to recharge. That gives you more freedom to use the tools at your disposal.
“You can dump everything at once if you want to, or strategize and hold off until the right situation,” says lead designer Ian Frazier. “So you can do a lot more interesting combinations.”
The global timer also made it challenging to prime and detonate powerful combo moves solo. With that restriction removed, you have more access to these techniques within your own repertoire – though you should still coordinate with teammates to get the most out of them.
3. The Jetpack
All of the obvious advantages you would expect from a jetpack are present in full force. You can hover above enemies, quickly surmount obstacles, and maneuver quickly from side to side. It has limitations, but going airborne is still fun (once you get used to being mapped to the button that made you take cover in Mass Effect 3). “It’s not a permanent rocket that you use to fly around,” Condominas says. “There is a beginning and end to them – a momentum curve – based on when you do your input.”
However, another important aspect tied to the jetpack is a new element of verticality to multiplayer maps. Even though Mass Effect 3’s maps had different tiers, you had to move between them using either ladders or ramps, which slowed down the action. The jetpack allows you ascend quickly and easily, which makes the battlefields feel more interesting and unpredictable.
In one session we played, an elevated command room separated lower platforms on either side. The higher ground (and superior cover) make it desirable, but it isn’t impenetrable. By tossing a singularity to take the exposed enemies out, our team was able to swiftly fly up into the room and wipe out the remaining foes – regular Kett grunts. We then used our advantageous position to fire down at enemies on the opposite side. The fluidity is difficult to describe, but when you use the jetpack, the freedom of movement feels like a big step up.
4. Going Shopping
The blind card packs are returning for Andromeda, so the new weapons, character kits, and items you obtain are determined by luck. You buy the packs with in-game currency you earn from playing. You can also purchase them with real money, which doesn’t give you access to anything that you can’t buy with the in-game alternative. Even so, if there’s a particular weapon you want, or a race/class combination, it can be frustrating to burn through pack after pack and never have the cards come up in your favor.
Andromeda provides players a way to bypass the grind. You now have access to a store that sells a limited assortment of loot on a rotating basis. Yes, there’s still an element of chance involved in what items the store sells, but at least you know what you’re getting.
“If you don’t want to be at the mercy of the random number generator for the cards, you’re still at the mercy of what’s in the store right now, but it’s like, ‘Oh, that’s the Black Widow and I really want it!’” Frazier says. “You can buy them with real-world money if you want to, but again, nothing requires that.” If you want to shop at the store, you need to spend “mission funds,” a new currency different from the credits you use to purchase blind packs (but which are still acquired by playing the game).
5. PrestigeOne of the biggest challenges for any multiplayer mode is hanging onto players over time. Long-term rewards help to keep them invested beyond the simple enjoyment of playing a fun game. Mass Effect 3 saw continued support for a year after release, but even so, the progression plateaued. “If you really got into the ME 3 multiplayer, you could always collect more cards and get more items, but at a certain point, you’re playing because you like to play,” Frazier says. “There was no systemic benefit at a certain point.”
Andromeda addresses that with the concept of prestige XP. As you play, you accrue prestige XP alongside standard XP. Instead of being used to advance a single character, prestige XP accumulates across a particular character styles. For instance, characters that occupy a tank role in combat share prestige progress, so any time you play one of those kits, you earn XP building toward their next prestige level. When you hit that threshold, you earn a bonus – like a health boost – across all characters (not just the tanks). The more you play, and the more you vary your playstyle, the more of these prestige bonuses you will earn. This is a slower burn than standard progression; we didn't get enough hands-on time at BioWare Montreal to see the prestige mechanics in action, but the idea has us excited to sink time into Andromeda's multiplayer.
The Big Question: Campaign Tie-In
The most conspicuous mystery surrounding multiplayer right now is its connection to the single-player adventure. The team has confirmed that such a connection exists – this isn’t like Dragon Age Inquisition, where the multiplayer mode has no effect on your campaign. However, BioWare also knows that many fans didn’t like how Mass Effect 3 effectively twisted your arm to engage with multiplayer by tying it to your galactic readiness – and thereby impacting your ending. The degree to which single-player and multiplayer are linked falls somewhere between those two extremes.
Here are a few things we know for sure:
  • The mission funds you obtain in multiplayer have “tendrils going out into the rest of the game,” according to Frazier. 
  •  In the single-player demo we saw, there was an option on the pause menu to jump straight into multiplayer.  
  • “You will have possibilities to send teams to complete kind of side missions, or to do it yourself in multiplayer,” Condominas says. “That’s the idea.”  
  • The team doesn’t want solo players to feel like they are obligated to play multiplayer. “If you feel cheated, we’ve done something wrong,” Frazier says.
We’ll certainly learn more about the bridge between the two modes in the months to come, but for now, fans will have to settle for speculating about it.

GTA ONLINE THANKSGIVING EVENT BRING US KILL QUOTA MODE


It’s time for a new GTA Online Special Event. Following on from the Tron based Deadline Mode comes “Kill Quota”, bringing new discounts on vehicles, clothing, and weapons plus the new Adversary Mode the event is named after.
Running until the 28th November comes the 16 player Kill Quota Adversary Mode. Loosely based on the Call of Duty multi-player mode “Gun Game”, 2, 3 or 4 teams fight to cycle their way through a choice of lists of weapons. Starting with extremely powerful, moving down to a one hit kill melee item, the aim is to reach the kill quota for each weapon level, before being able to move to the next deadly item on the list.
The host will choose which list of weapons will be available prior to the match starting, from these loadouts:
  • Loadout 1: RPG > Minigun > Special Carbine > Heavy Revolver > Sawed-Off Shotgun > Machete
  • Loadout 2: Railgun > Combat MG > Musket > Heavy Sniper > Pump Shotgun > Knuckle Duster
  • Loadout 3: Sweeper Shotgun > Compact Rifle > Mini SMG > Compact Launcher > Double Barreled Shotgun > Pool Cue
  • Loadout 4: RPG > Railgun > Heavy Shotgun > Advanced Rifle > AP Pistol > Knife
The battles will take place across 7 maps, and award double RP and GTA$ for taking part.

Ask BioWare Questions About Mass Effect Andromeda For Our Podcast


During our month of Mass Effect Andromeda coverage, we've already gotten 101 answers from the team (and even done an AMA ourselves), but we know that Mass Effect fans always have more questions. Well, here's your chance to ask them!
On an upcoming episode of the GI Show, we're going to sit down with BioWare and ask questions submitted by you, the community.  So leave a comment below to ask anything you want to know about Mass Effect Andromeda.  Gameplay, characters, story, multiplayer – let us know what you're curious about, and we'll do our best to get answers.
Ask us your best question in the comments below and subscribe to Game Informer's podcast to get ready for the upcoming episode!
Our Mass Effect Andromeda hub is filled with exclusive features and new info. Check it out by clicking the banner below!

update on no mans sky


After weeks silence across their social media channels (hacking incident notwithstanding), No Man's Sky developer Hello Games has announced its latest update for the game, titled "The Foundation Update,"
The update is titled as such because with this update, the team says it has "added the foundations of base building [sic], and also because this is putting in place a foundation for things to come." The blog post on Hello Games' website does not outline the actual update, saying details about what the update will bring (besides base-building) will come soon.
Hello Games does offer a few details on what it has been doing since their last update, which released on September 24. "In the nine weeks since then our small team has been hard at work on development, testing and certification for the Foundation Update," the blog states. "It won’t be our biggest update, but it is the start of something." It also acknowledges that the discussion around the game has been "intense," but states that the team is still actively working to improve the game. "We have been quiet, but we are listening and focusing on improving the game that our team loves and feels so passionately about."
[Source: Hello Games]

Our Take
Hello Games has been doing the right thing since the drama around their game exploded: keeping their heads down and working on the game. But it seems a bit strange to simply tease the update now, instead of posting about it at release. Hopefully this update will appease fans and go toward making No Man's Sky the game Hello Games imagined it would be at launch. 

http://www.gameinformer.com/b/news/archive/2016/11/26/hello-games-announces-39-foundation-39-update-for-no-man-39-s-sky.aspx

Wednesday, November 23, 2016

Red Dead Redemption 2




Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

http://www.rockstargames.com/games/info/reddeadredemption2

KILL QUOTA GTA ONLINE MODE, YOUGA CLASSIC + SPECIAL THANKSGIVING BONUSES


It's murder-by-numbers in Kill Quota, the newest team-based GTA Online Adversary Mode for up to 16 players across 2-4 teams. Starting off with a high-powered weapon from one of four distinct loadout options, each team must hit the designated body count before advancing to a more challenging and less powerful armament, culminating with a final, one-hit-kill melee round. The first team to successfully cycle through all six weapons in a match (or have the highest count at the end of the time limit) wins.
The host chooses which of the four weapon loadouts below will be used in the lobby prior to starting the match:
  • Loadout 1: RPG > Minigun > Special Carbine > Heavy Revolver > Sawed-Off Shotgun > Machete
  • Loadout 2: Railgun > Combat MG > Musket > Heavy Sniper > Pump Shotgun > Knuckle Duster
  • Loadout 3: Sweeper Shotgun > Compact Rifle > Mini SMG > Compact Launcher > Double Barreled Shotgun > Pool Cue
  • Loadout 4: RPG > Railgun > Heavy Shotgun > Advanced Rifle > AP Pistol > Knife
Earn up while exploring the new Kill Quota mode through November 28th, scoring Double GTA$ and RP for playing any of the seven new maps.
NEW VEHICLE: BRAVADO YOUGA CLASSIC


Pick up the pinnacle of authenticity and counter-culture, the Bravado Youga Classic from Southern San Andreas Super Autos. A true utility vehicle, this beach-bound beaut with high suspension will keep them all wondering what's going on in the back. This is one van you'll want to come a knockin' on.
THANKSGIVING BONUSES
Over-indulge yourself this holiday week and feast on these special GTA Online bonuses:
  • Double GTA$ and RP in Kill Quota (November 22nd - 28th)
  • Double GTA$ and RP in Every Bullet Counts, Running Back and Inch by Inch (Thanksgiving Day, November 24th only)
And in the spirit of Black Friday, enjoy a delicious 25% off these GTA Online items up through November 28th:
  • Vehicles: Buckingham SuperVolito and SuperVolito Carbon
  • Vehicle Customizations: Rims, Turbo, Liveries, Resprays, Engine Mods
  • Clothing: Biker Clothing (not including Deadline Outfits) and Tattoos
  • Weapons: Compact Rifle, Carbine Rifle, Assault Rifle
PREMIUM RACE: HIGH FLIER (NOVEMBER 22ND - 28TH)



Saddle up and soar through the Los Santos sky in this week's Premium Race, High Flier. Locked to Bikes and Non-Contact, you'll earn Triple RP just for giving it a go. And if you finish top three, substantial GTA$ prizes await. Available through November 28th.




GTA Online Deadline


Turn the streets of Los Santos into a stylish electronic videogame battle to the death with the latest update to GTA Online. Achieve hyper speed on the futuristic Nagasaki Shotaro and demolish foes with the power of your light trail in the new Adversary Mode, Deadline. Check out the new trailer above and read on for more details, including special GTA Online bonuses happening now through Monday, November 21st. 

NEW VEHICLE: NAGASAKI SHOTARO
Light up the night with the blazingly fast Nagasaki Shotaro. Packed with enough energy to power the Los Santos grid and sporting the looks of an auto show concept vehicle, the Shotaro delivers a driving experience that is out of this world. Experience the delights of the Shotaro first in the new Deadline Adversary Mode, which will unlock the bike for purchase at Legendary Motorsport, and the Deadline Outfit is also unlocked for purchase at any clothing store. And for a limited time, proud new Shotaro owners will get a free Nagasaki Logo Tee added to their wardrobe. 

DEADLINE 
Deadline pits up to four players against another, each mounted on a different colored Shotaro, which emits a temporary light trail as you ride through the arena. Any competitor unfortunate enough to come in contact with said trail meets an instant explosion. Make calculated movements to force opponents to cross your trail’s path and take advantage of strategic power-ups for a competitive edge; use Boost to speed ahead and cut off your opponents, slow down time with Zoned for precision movement, or leap your opponent’s light trail with Hop. Step in the arena now and earn Double GTA$ and RP through November 21st.
UNLOCKABLE IN-GAME T-SHIRT & BONUSES
Feeling a sense of pride after picking up your latest mode of transport? Show your colors and shine bright in the Nagasaki Logo Tee, free with any Nagasaki Shotaro purchase. 
In addition to the Double GTA$ and RP in Deadline, get a boost to your Biker Business with 25% off Business supplies and resupplies plus an extra 50% GTA$ and 2X RP from Biker Business Sales. Plus, take advantage of discounted weapons and tactical vehicles listed below from now through the 21st.
Properties
  • Biker Businesses – 25% 
Vehicles 
  • Karin Technical – 25% (Heist completion requirement waived)
  • Savage – 25% (Heist completion requirement waived)
  • MTL Brickade – 50%
Weaponry
  • Bullet Ammo – 25%
  • Throwables and Explosives – 25%
  • Body Armor – 25%
  • Drum & Box Magazines – 25%