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Friday, March 12, 2021

SaS Zombie Assault 4

 


SAS: Zombie Assault 4 is a very well done top-view shooter, with a handful of levels that you won’t be completing in just a couple of minutes. The replay value comes into effect when you get the itch to keep unlocking boxes for guns and gear, although it should have been even better due to the multiplayer, that feature was unfortunately flawed.

Thursday, March 11, 2021

From Cuphead to Sunset Overdrive, the Xbox One’s library has a staggering number of excellent games.

 


After seven years in the spotlight, the Xbox One is no longer on center stage thanks to the Xbox Series X|S. That said, it's not quite time for the Xbox One's curtain call yet, as Microsoft and third-party developers will likely support the Xbox One for at least a couple more years. Even Microsoft's biggest exclusive of 2021, Halo Infinite, will appear on Xbox One when it launches. Still, it's not a bad time to look back on the experiences that defined the Xbox One’s remarkable run. While the Xbox One is a tad light on exclusives, the library is still filled with a wonderful assortment of games that will stick with us for a while. Nearly every Xbox One game works on Xbox Series X--and some even have enhancements--so Series X owners should check out some of the gems from the last console generation while they wait for new experiences. 

The World Of Mobile Gaming Is Getting Bigger And Bigger RAID SHADOW LEGENDS.

 

Raid: Shadow Legends is a free-to-play 3D fantasy turn-based RPG for iOS and Android platforms. The game revolves heavily around gacha collection and character customization with over 300 distinct characters to collect from 16 different factions. Pair characters together in the perfect party, upgrade their equipment, unlock masteries, and power up their skills to take on difficult PvE and PvP content. The game features turn-based RPG combat that can either be played on auto or controlled manually, allowing for players to strategically unleash character skills similar to Summoners War. Play through the game's campaign mode across 12 different locations with fully-voiced storylines and challenging boss battles. The game also features a variety of dungeons and events to test your mettle against, offering special rewards that allow players to collect powerful gear and heroes. Players can also enter the arena to rack up arena points against other player's AI-controlled teams.


Raid: Shadow Legends Key Features:

  • Tactical Gameplay – fight in turn-based RPG combat with a carefully curated party and unleash powerful skills at the perfect moment for maximum damage.
  • Detailed 3D Graphics – enter a world that features awesome 3D graphics with a variety of unique characters, including elves, dwarves, lizardmen, undead, and more.
  • Variety of Characters – collect over 300 unique heroes from 16 different factions, including High Elves, Barbarians, Skinwalkers, Demonspawn, and more.
  • PvP Arena – join the PvP Arena to test your party against another player's AI-controlled party and gain awesome gear rewards.
  • Join a Clan – team up with thousands of fellow players to take part in cooperative clan-specific challenges to slay demons for awesome rewards.
Publisher: Plarium
Playerbase: High
Type: Mobile RPG
Release Date (Global): February 28, 2019
Pros: +Variety of collectible heroes. +Great graphics. +Strong customization.
Cons: -Pay-to-win elements. -Resources limit playtime. -Repetitive gameplay.


Monday, March 8, 2021

Resident Evil 3 Remake Megaman Easteregg

 

Gotta love the Easter eggs in the resident evil franchise.

The orginal look of Megaman 


Im back and more hellbent then before

 



Hi people of the gaming world its been a long time since the site has been updated. 
I have been playing threw all the resident evil games with the next installment of the series resident evil village with that being said im going to start uploading videos of some gameplay and as well as some screenshots  

Saturday, April 14, 2018

God Of War










In gruff moments of fatherly instruction, Kratos repeats the phrase “be better” to his son, Atreus. This happens in different contexts, but the lesson remains consistent: Your decisions are not bound by precedent, and the choices of others are not examples to follow – they only set standards you can strive to exceed. In developing the latest God of War, Sony’s Santa Monica studio apparently took this message to heart. While previous games in this series established a successful formula of stylish action and epic setpieces, the team used this opportunity to be better; with surprising changes on every front, God of War forges a new identity and surpasses even its most acclaimed predecessors.
As a longtime fan of the series, this entry captivated me for completely different reasons. The narrative is one of them, despite its simple premise: Kratos and Atreus need to reach the top of the highest mountain in the Norse domain. They encounter detours and surprises along the way, but the precise story beats are less important than how they are conveyed. God of War brilliantly presents a desolate journey in a gorgeous world, all through the lens of the relationship between a distant father and his eager son.
The interactions of Kratos and Atreus range from adversarial to compassionate, and these exchanges have ample room to breathe and draw players in. Atreus wonders what he might say to his departed mother if given the chance – an exercise Kratos finds pointless. When Kratos artlessly paraphrases the fable of the tortoise and the hare, Atreus mocks his lack of storytelling prowess. These quiet moments are interesting, slowly and believably closing the distance between two characters – a focus that contrasts sharply with previous games. In terse responses and long silences, Kratos conveys more than he ever did cursing Olympus at the top of his lungs.
That isn’t to say God of War has sacrificed its ability to deliver incredible spectacle. An early encounter (against a mysterious enemy called the Stranger) sets the bar absurdly high, and a cathartic sequence later on stands out as my favorite moment in the series to date. Between those points and beyond, the adventure is punctuated by a steady flow of enormous beasts, ancient architecture, and intense boss fights. The environments and characters look fantastic, and a new cinematic camera angle brings you close the action and never cuts away – a decision that proves immensely rewarding during big moments by giving you an intimate view. Despite this more grounded approach to presentation, the action’s scope and ambition is stunning in cutscenes and combat alike.
The Greek world may be gone, but Kratos is still a god of war, and his skill on the battlefield is appropriately divine. He fires off magic attacks and performs brutal executions in his attempts to defeat a clever assortment of foes from Norse myth. The ice-infused axe Leviathan is a drastic departure from the iconic Blades of Chaos Kratos once wielded, but it is a well-balanced and entertaining tool of destruction. I like how it emphasizes a more calculated style of combat; instead of zoomed-out, combo-driven encounters, Leviathan makes you a tactician. You can’t cut through huge swaths of enemies with it, so you need to consider how to manage your foes. You can freeze one from afar by throwing your axe, then use your fists to stun and grab another, then recall Leviathan for an area-of-effect ice burst. This kind of strategy gives many fights – especially one-on-one bosses – an engaging duel-like quality. Plus, the “thunk” of Leviathan magically flying back into Kratos’ hand is satisfying every time.
During the first few hours, I had doubts about the axe-and-shield emphasis. In those opening segments, crowded melees are difficult to navigate due to off-screen attacks, which encouraged me to keep my distance – at least until I got more comfortable with key mechanics like parrying. After that, I quickly came around; the combat system’s gradual unfolding in God of War is a joy. Though it may feel restrictive at first, before long you are rapidly alternating between all the tools and skills at your disposal, including your fists, Spartan Rage, Leviathan, and more. Cooldown-regulated runic attacks provide a diverse and unique array of special moves, like a freezing beam or a stunning blast, and I had fun experimenting with them and seeing which ones I wanted to cycle into my regular rotation.
You spend experience to unlock cool new techniques, and they aren’t just damage or range improvements; several have a significant impact on your options, like Kratos assuming a secondary stance from which additional attacks are possible. I also leaned on Atreus for assistance, since his arrows are crucial for incapacitating many creatures. Some of these concepts are introduced too slowly, but on the other hand, I relished how God of War’s battles avoid stagnation through constant evolution.
Underlying all of your combat endeavors is a surprisingly involved gear system that gives you an avenue to customize your arsenal, but also dangles aspirational goals in front of you. Many of your deeds provide materials and equipment as rewards, and like an RPG, you see the numbers next to your stats increase as you build and equip new items. You also see materials you don’t have for pieces of gear you want to craft, which adds to the excitement when that item finally drops after finishing a sidequest or beating a tough foe. This layer of upgrading may be less exciting than learning new moves to chop up monsters, but it still provides a powerful incentive to explore.
While not strictly open-world, the game has a large lake with various shores and islands available for free exploration. I loved systematically checking out new locations and acquiring crafting materials, enchantments, and other rewards. These excursions are largely optional, but they are the best way to ensure that you have everything you need for equipment upkeep. As a bonus, these diversions flesh out the world with some interesting NPCs, in addition to offering some fun (but not too challenging) puzzle-like scenarios. They can provide a nice break from the main story, but they’re always available, so you don’t need to invest in them at the expense of the narrative pacing.
God of War’s momentum rarely falters, and when it does, the inconvenience is brief. For example, you have the freedom to explore, but the map isn’t especially helpful for tracking your position relative to the things you are interested in, and the fast-travel system is weirdly cumbersome and opens up too late. This is more frustrating if you plan on being thorough with collectibles and post-game objectives (no new game+ this time around), but that didn’t dampen my enthusiasm for climbing cliffs and delving into ruins long after the 30 hours I spent finishing the main story.
Years ago, Kratos killed the deities of Mount Olympus in a gory rampage. Now, in the Norse realm, he has remade himself into a different kind of god. He is quieter and more deliberate, affected by his history but not constrained by it. Kratos’ reinvention serves as a narrative hook, but it also parallels the series’ evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity. God of War learns from its past while clearing an exciting path for the future, and emerges as one of the best games of this generation.


GAME INFORMER <- click to go to source

im back people

I will be uploading more games review here real soon.