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Friday, September 16, 2016

ReCore Review


When Mega Man creator Keiji Inafune and development talent from the Metroid: Prime series get together, you can expect plenty of platforming, exploration, and robot animals. Unfortunately, any hope of ReCore being the ultimate Mega Man/Metroid hybrid proves as farfetched as Joule's mechanical companions. While ReCore's gameplay foundation is mostly solid, a host of technical and design issues stand ready to hinder your progress and your enjoyment.
I was pleasantly surprised by ReCore's opening hours, mostly thanks to the intriguing sci-fi premise. You play as Joule, a colonial engineer who has been awakened from cryo-sleep to find and fix whatever has stopped the terraforming process on Far Eden. Aided by your robot dog, you begin exploring the large desert world, sampling its myriad dungeons and fast-paced action, and collecting more mechanical companions along the way.
Once ReCore starts ramping up, however, the experience starts to unravel. Aggressive auto-targeting makes aiming during combat a non-issue. Instead, Comcept injects excitement into battles by making enemies so powerful that a few consecutive hits will kill you; you need to use Joule's double-jump and boost abilities to constantly stay on the move (and preferably off the ground). I'd be fine with the fast-paced and frenetic action if Joule's stagger animation – which is triggered by most enemy attacks – didn't leave you completely immobilized. The shameless A.I. is more than happy to capitalize on your vulnerability by whomping you with follow-up attacks, often ending in a frustrating death while you helplessly struggle to regain control.
ReCore's fickle combat is compounded by positively dreadful load times. Multiple areas take over two minutes to reload, no matter how cheap the death. Platforming sequences are thankfully immune from this problem, but the need to constantly move between zones, dungeons, "fast-travel" points, and Joule's sand crawler (the only place you can apply upgrades) means you're waiting almost as much as you're playing. This kind of egregious interruption is practically unheard of in modern gaming, and unacceptable.
Far Eden also quickly loses its luster. The open world is massive, but shockingly barren. Entire swaths of the map are devoid of anything but white sand and the occasional recycled rock. Outside of the dungeons, you don't have much to do other than collect crafting items and get into random battles. Some areas of the map are so bland and uneventful that they feel unfinished.
Even ReCore's adorable companions have their flaws. While each of the four collectible robot frames features a unique ability to aid you in traversal or exploration, you can only have two with you at any time, and must return to a fast-travel location to swap them out. That means all too often when you come across a gated area or secret in the world, you don't have the proper companion to explore it. Upgrading each animal also slows down, as better frames require rare crafting items that you can't get without copious grinding. Even increasing their stats is perplexingly flawed – you have to boost each stat by slowly filling up a meter with your collected orbs, one level at a time, hundreds of times for each companion.
ReCore's biggest annoyance is its constant attempt to pad the length of its campaign by slowing down your progress. Each main story mission sports both a level requirement and a prismatic core requirement. You gain these glowing orbs by completing "optional" side dungeons, but before you can enter them, you first must find a handful of collectible cellbots hidden in the world. My progress to the final tower, a five-floor gauntlet of platforming and combat challenges, was stalled for hours as I scoured the world for these dumb floating batteries, all so that I could snag a few more orbs.
Even worse, each floor of the final tower has its own increasing level requirement, yet doesn't offer enough XP to meet the next one. The result? After each area, I was forced to head back out into the world to grind in repetitive arena battles. This is a real shame, because otherwise the tower's devious challenges would have presented a satisfying culmination of your skills and a worthy prelude to the final showdown. Instead, they feel short and disjointed, and the final boss battle ends abruptly.
ReCore is a poster child for wasted potential. At its heart is a good (though not great) game, marred by long load times, technical problems (including frame rates dips and the occasional crash), and bad pacing. The infuriating and frivolous road blocks may have doubled the length of the 20-hour game, but they also halved my fun.

Wednesday, August 31, 2016

Blood Rave


Mobius Final Fantasy

Mobius Final Fantasy is out now on iOS and Android devices. Mobius isn't like other mobile Final Fantasy games, in that it features a brand new story penned by Kazushige Nojima, the writer behind Final Fantasy VII and Final Fantasy X.
Mobius Final Fantasy's story synopsis makes it sound like a pretty standard JRPG adventure full of prophecies and chosen ones. I'm guessing you'll end up saving the world at some point.
"Despair has cast a long, dark shadow across this land," the synopsis reads. "The winds have stopped, the seas churn, and the earth rots. The people await for a hero to appear--the hero foretold in an ancient prophecy: 'When darkness shrouds the land, the Warrior of Light will come. Hope rides in his wake.' After a long journey across the Ether, castaways without pasts appear on the shores of Palamecia. One of them is destined to become the warrior of legend. You stand among them. Are you the hero whom the prophecy foretells?"
GameSpot's Alexa Ray Corriea took a look at Mobius Final Fantasy and found that even though the graphics were impressive, the rest of the game was "lacking."
"After spending several hours with Mobius Final Fantasy, the incentive to return to its world is moderately low," she said. You can read her full preview here.
Brave Exvius is another mobile Final Fantasy game that released recently. It features dungeon crawling, teaming up with Final Fantasy heroes, and tap-based combat.

Friday, August 26, 2016

NPD: 3DS, Xbox One, And GTA V Lead Brutal July Slump

The NPD report for July is finally available, completing the picture that started coming into focus a couple of weeks ago. We already knew that Xbox One led console sales, with 3DS beating it out by selling more units and topping the handheld category.
July wasn't a great month in the United States, with slumps across spending categories. Total sales dipped by 14 percent to $480.1 million, with hardware dropping heavily by 30 percent to $141.3 million.  
Monster Hunter Generations was a driving force for Nintendo, as Capcom’s latest entry propelled the 3DS to the lead. Software was down overall, with no major console releases. Last year saw Batman: Arkham Knight push strong numbers.
Here’s the top 10 best-selling titles for the month.
  1. Grand Theft Auto V
  2. Overwatch
  3. Lego Star Wars: The Force Awakens
  4. Monster Hunter: Generations
  5. Call of Duty: Black Ops III
  6. Minecraft
  7. NBA 2K16
  8. Doom 2016
  9. Destiny: The Taken King
  10. Tom Clancy's Rainbow Six: Siege
Note that the NPD report includes new, physical retail sales and select digital sales in the United States. Of note, Overwatch was a strong second, despite Battle.net sales not being included. Monster Hunter: Generations, Minecraft, and Doom also do not include digital sales.

Opinion – Pokémon Go Is A Life-Changing Game

I never thought a game would alter my life, or more improbably, the lives of my family. Pokémon Go, the monster-collecting craze turning parks into places where people go to look at their phones, has opened our eyes to a new lifestyle filled with exploration and a ridiculous amount of time spent outdoors. 

I’ve always been a sun-fearing gamer, but I never viewed myself as a creature of habit. I like going to new restaurants and have always been open-minded when confronted with new life opportunities (just not deep-sea diving – sharks are the purest form of evil). Even with a willingness to veer off of the beaten path from time to time, I'm seeing through Pokémon go just how set in stone some of my family’s habits are. 

We go to the same coffee shop, buy groceries from the same market, play at the same parks, walk our dog on the same paths, drive to work on the same streets – so much of our life boils down to routine. While I can look at these things under a quizzical microscope now, I never once put any thought into them – and I don’t think most people do. There’s a comfort that comes with familiarity, and a lot of this comes from trying to be efficient with our time and money. Yes, it makes sense that I would take the quickest route to work. I did that for over 20 years.

But what if I didn’t? What if I veered off of the highway to stop at a park first, or bask in the sun next to a river for 20 minutes? Pokémon Go is taking me on these detours. It’s a routine-breaking game. It’s a life-changing game.

The hunt for Pokémon has unearthed dozens of new locations in Minnesota for my family, some of which are just miles from our house. Our exploration has introduced us to amazing hole-in-the-wall diners, beautiful parks, and people who are just as into the game we are. 

On one expedition to find a Pikachu nest, I jokingly told my wife I felt like we were pirates looking for rare treasure. That analogy, as silly as it is, isn’t too far off of the mark. The treasure we’re seeking holds no real value, but we are using a map to find it, and have become quite adventurous in our pursuit.

After a downpour of rain, my family jumped into the car to explore Edenbrook Conservation Area, a place Pokémon trainers have denoted as a Charmander nest. We anticipated a nature walk, but didn’t prepare ourselves mentally (or physically) for the conservation’s muddy paths, swamps, and extensive amount of bugs. We thought about abandoning our quest early on, but ended up going for it, and had a blast slogging across the wet terrain. We both captured two Charmanders, and my daughter and dog embraced the rare opportunity to get muddy. They looked a bit like Grimers.

If not for this game, we never would have set foot in this wilderness. The crazy thing is, we weren’t alone in there; dozens of other Pokémon Go players were on the hunt. It was a cool thing to see.

We’re not letting the game take over our lives, but it is something we stay on top of each day. We have a few expeditions planned for the weekends ahead, and are wondering what we’ll do when winter arrives. We’ll definitely find new indoor areas to explore, but I wouldn’t be surprised if we’re decked out in snow gear at some point. We may even take a few more vacations to play the game, and more importantly, explore more of the world.

http://www.gameinformer.com/b/features/archive/2016/08/26/pokemon-go-is-a-changing-my-life.aspx

Wednesday, August 24, 2016

Call Of Duty 2 Is Now Playable On Xbox One Via Backward Compatibility


A second Call of Duty game is now available via Xbox One backward compatibility. Call of Duty 2 joins Black Ops as part of the program.
Infinity Ward’s second installment in the series is one of the oldest Xbox 360 titles. It was there on day one when the console was released.
Fans are still clamoring for more recent entries in the series. The current most wanted list sees Call of Duty games in five of the top six spots with Black Ops II (#1), Modern Warfare 2 (#3), Modern Warfare (#4), Modern Warfare 3 (#5), and World at War (#6) all claiming spots.
You can check out the full backward compatible library on Major Nelson’s website.

Sunday, August 21, 2016

Pokémon Go Player Levels Up Quickly Enough To Trigger Anti-Cheat Measures

Normally, leveling up in Pokémon Go can take a while. Finding, catching, and evolving Pokémon takes time, and most people only play the game for a few hours per day. One man decided he'd test his ability to quickly gain experience. and did so well the game thought he was a computer.
As Kotaku reports, Jimmy Derocher, a dedicated Pokémon Go player, has been attempting to gain as much experience as possible in the shortest amount of time. This weekend he attempted to gain one million experience points in a single day – no small feat. He found a cluster of ten Pokéstops, dropped lures in all of them with the help of his friends, and walked a loop for several hours, attempting to maximize his experience gain and reach his goal.
Unfortunately, Pokémon Go's programming got in his way. The game has algorithms in place to stop cheaters from using third-party bot programs to cheat and gain experience faster than humanly possible. After passing a certain threshold of experience gain, every Pokémon Derocher encountered began running away from him as part of a "soft-ban" anti-cheating measure.
Derocher saw the ban coming, asking Niantic's John Hanke via Twitter to whitelist him while he streamed and gave the proceeds to charity.

http://www.gameinformer.com/b/news/archive/2016/08/21/pok-233-mon-go-player-levels-up-quickly-enough-to-trigger-anti-cheat-measures.aspx