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Wednesday, November 30, 2016

Ninja Theory Explains Hellblade: Senua's Sacrifice Delay In New Video


Hellblade: Senua's Sacrifice is no longer going to hit its 2016 release window. Developer Ninja Theory has pushed the game to 2017, and detailed how they came to that decision in a new video update.
Product development lead Dominic Matthews stated that one of Ninja Theory's unannounced projects was canceled earlier this year, and that the fallout of that decision, "took time to sort out." Matthews also cites the studio's collaboration with Epic Games and others to "push the motion capture technology forward for the whole video games industry" as another reason for the setback.
Matthews also admits that Hellblade's development progress just hasn't gone as fast as they would have liked, but that being independent gives them the freedom to decide what happens with their game.
"One of the reasons we are creating Hellblade independently is because it puts decisions in our hands," states Matthews. "Rushing the game out for release or compromising on quality is not something we are willing to entertain."
Matthews also mentions that they don't currently have a specific release date in 2017, but they will announce it when they do.

The Virtual Life – Becoming A Monster In Tyranny


Tyranny is a CRPG in the style of Baldur's Gate and Pillars of Eternity that has a novel concept: you play the bad guy. And we're not talking a mischievous cackling Snidely Whiplash huckster, either. No, you are a capital-B bad person constantly doing evil things to the denizens of a fantasy land. I sat down with fellow editor Matt Miller, who reviewed the title, to talk about playing a game that lets us play the evildoer in year filled with despair and chaos.
Javy: Heya Miller. So let’s be real here for a sec: This year has sucked. This year has sucked hard. David Bowie, Leonard Cohen dead. The environment continues to fall to pieces. Tumultuous events happening all over the world. Despair around every corner. Real breaking of the seals kind of stuff, in a way.
I’ve had kind of a weird relationship with games this year. Like, they’ve always been escapist devices to me ever since I was a kid, but 2016 was the year they straight up became coping mechanisms in a way that’s maybe a little unhealthy? Titanfall 2. WolfensteinNo Man’s Sky. All great ways to push my own problems, and anxieties about the world around me to the side and just not deal with things head on.
But then we have Tyranny, and Tyranny is a capital-I interesting game to me in that even though it’s about as fantastical as you can get, its dark world and the game’s inclination to force you to always be...well, pretty evil is an interesting experience to play in what feels like a pretty bleak time for humanity.
You ended up reviewing the game for us. What did you think of it? What’s interesting about it to you?
Miller: Well, I share your sentiment about this year’s frustrations. I’m a pretty optimistic guy by nature, but some of the events of recent months have really tested the bounds of that optimism. I’m of the opinion that games have a powerful ability to act as a catharsis for our feelings, including an outlet for aggression, a channel for our need to compete, and sometimes just as a way to step back from the frustrations of day-to-day life and inhabit a different mindspace for a while.
With those thoughts in mind, Tyranny arrived at an unusual time. No matter your take on the recent election here in the United States, in the forefront of everyone’s mind is the idea of leaders who might be acting in ethically questionable ways. Tyranny is a game that is fundamentally about enforcing and encouraging a corrupt and evil government, so it hits home for anyone whose mind has been considering the implications of power and corruption – whichever side of the political spectrum you happen to fall.
For me, Tyranny’s focus on corruption, manipulation, and strong-arming comes at a time when that’s not exactly what I’m looking for out of a gaming experience. But, at the same time, there’s no doubt that Tyranny is a solid and artful exploration of the concept of evil, and I can’t help but appreciate its approach to communicating about the nature of power.
You had a chance to explore the game as well, I believe. What was your experience like?
Javy: I came away with mixed feelings from my time with Tyranny. It was interesting; I actually got to chat with the dev team when they revealed the game, and one of the questions I asked was if there would be a “morally grey” path that, while not falling into lawful good or anything like that, would let players try to rise above the evil and they implied there would be that option.
However, most of the choices in Tyranny seem to fall between “be mildly evil” and “be incredibly evil,” and I just don’t know how I feel about that. It’s certainly a unique experience in the realm of games, especially when most games that let you be the bad guy often have a sense of humor (like Dungeon Keeper 2 or Overlord). However, it’s so somber and serious and out to make you be a bad person, there doesn’t seem to be a way to rise above it and man, I don’t know. I really feel like you’re holding out on the player by not offering them the opportunity to try and bring light into that world even if that attempt ends in failure.


Miller: Yeah, from a design perspective, the mostly evil choices in conversations and actions has an unusual effect. As I talked about in my review, I think there’s an unusual limitation on the sense of narrative freedom when you take one whole end of the moral spectrum out of the equation. If I’m playing a game with the choice to save an innocent, and then I brutally kill them instead, that instills a genuine sense that I’m playing an evil character. When that choice is taken away, and my only choice is to either kill him, or torture him, it lessens the impact of the choice for me.
Now, that said, I think Tyranny does some very interesting things to provide narrative agency in other ways, and I really appreciate that the game has so many branching paths even within the spectrum of mostly evil or barbaric choices. Do you know what I mean?
Javy: Oh yeah, for sure. Even though it restricts itself with that limited moral spectrum, it carves out that space and offers the player loads of narrative possibilities. The game’s opening, which has you making tactical choices on a battle map over a period of a few years during a war, is one of my favorite intros in a game in years because it literally shapes the game to come: the land, the factions, how people respond to you. It’s kind of astonishing at times. I loved how people would recall my actions during the war or how I had burned on faction or another.
I also really liked how the game managed to come up with factions who have their own interesting stories and clashing philosophical beliefs even in a world where, well, most people are scumbags. I think that’s the best thing I can say for Tyranny: it takes up a niche and then stretches that niche to its breaking point.
Miller: Yeah, you had mentioned “lawful good” before, which is an interesting idea to unpack. In Dungeons & Dragons, the moral spectrum is defined both by good and evil, but also law and chaos, and I think the latter of those two is where Obsidian went to find complexity. The two major factions you’re dealing with in the game are sort of representative of law and chaos. One leader and his forces are this very regimented and ordered group of soldiers, even if they’re still pretty evil. The other faction is this chaotic army of killers who have no respect for rule of law or the way things are supposed to be done, but they get their tasks completed through pure mob rule.
Between those two ideologies, there are some significant ideas to play with, and I think Obsidian did a good job of exploring that more nuanced understanding of morality in Tyranny.
One of the other topics I wanted to get your take on is the party members. For me, because most of my companions were pretty awful and unlikeable, I struggled to find a connection to them in the same way I would in some other similar RPGs. Did you find that to be true, or was there something refreshing or novel for you about AI teammates who were self-proclaimed murderers and traitors?
Javy: Initially i found it refreshing, but I think one of Tyranny’s failings is that it couldn’t make those characters interesting. It’s one thing to have monstrous characters as your companions, but you’ve got to make them intriguing in some way beyond how awful they are. Like, honestly, everyone who was my ally in this game felt like some third-rate Game Of Thrones henchmen who gets killed off by a random bandit. Evil and interesting is definitely a character type that’s possible, as proven by Star Wars: Knights of The Old Republic’s HK-47 or even Saren in Mass Effect.
But yeah, notable companions is something that Tyranny doesn’t really do that well, and it’s bummer because it would be fascinating to find yourself working together with people who are downright villainous but have compelling reasons for being that way.


Miller: I think a couple of the characters had that quality. The most memorable for me was the beastwoman character (Kills-In-Shadow), who for me fit some of those criteria you described. Her culture was compelling, being sort of half-tribal and half-animalistic. She was disturbing, but also occasionally the mismatch of her attitudes with the other characters could be humorous, even if ultimately she was a pretty dark and disturbing companion.
But generally, I agree with you; I think I would have been much more enmeshed in Tyranny as a whole if I was more intrigued by the individual companions.
Another feature that we haven’t had a chance to talk about is the setting, which was actually one of the things I really liked in the game. In particular, I think the individual areas you visit, which are often wracked by these horrible magical edicts, really sell the idea of a world beaten into ruin. But I’ve talked to one of our other editors who played, and they didn’t love the setting as much. Where did you come down on that topic?
Javy: I was a big fan of it, actually. Maybe not the world itself in terms of the dark fantasy elements (they all felt pretty generic), but I think the amount of control you have over that world in the introductory sequence helps make it feel like it’s your own more than something like Baldur’s Gate or Pillars of Eternity even if its grandeur doesn’t match a setting like Arcanum: Of Steamworks And Magick Obscura.
But that doesn’t matter because we have such a strong role in helping shape the world. It’s truly a situation of interactivity making the stale and familiar fresh again, to the point that I’m looking forward to doing another full playthrough to see just how much everything changes.
So I guess since we’re talking about being EVIL, how do you think Tyranny stacks up against other games, like Dungeon Keeper, that also lets you be the bad guy/gal? Does its somber tone sets it apart, even if it doesn’t necessarily make it better? Do you think that Tyranny is worth playing through even if it might make the player uncomfortable, just for the novelty of the experience?
Miller: I think Tyranny is a really surprising game. Games like Dungeon Keeper or Overlord have a sort of mustache-twirling villainy to them that is amusing – kind of the same idea as that animated movie, Despicable Me. A sort of delighting in the bad guy, but in an amusing way.
Tyranny doesn’t really have that quality. It’s a deep and rewarding story, but it’s not tongue-in-cheek or humorous. It’s a pretty straight-faced attempt at confronting the nature of unchecked power, and a group of characters who have no choice but to act in evil ways to survive and thrive in that world.
Javy: Yeah, I'm still not entirely sure how to process Tyranny as an experience. It's arrived at a curious moment in our history and perhaps, more than we're willing to admit, serves as a clearer mirror to who we are than the vast majority of games. On one hand, I'm super thankful it exists because it's the only game I've played in the last two months that has served as something other than pure escapism, existing as an artifact that reflects the time and forcing me to confront some of the realities the world we live in right now.
However, at the same time, Tyranny's commitment to brutal nihilism feels short-sighted. To not allow the player to at least pursue hope is a limitation that borders on crippling.
I'm curious to see how the game's reputation takes shape in the years to come. It's a game that makes a classic, explicit, and sometimes compelling argument that the vast majority of people, particularly those with any smidge of power, are monsters. I hope that the future proves Tyranny's underlying philosophy wrong but I'd be lying if I said that my optimism wasn't in short, ever-diminishing supply as we find ourselves barreling toward uncertain times.

Early Version Of Ark: Survival Evolved Coming To PS4 Next Week


Studio Wildcard has been working to bring its dino-survival game Ark: Survival Evolved over to the PlayStation 4, and it's finally close. How close? Does next week work for you?
Ark: Survivor's Pack includes the content from the still-in-development Survival Evolved and its Scorched Earth expansion, and it will be available December 6. The bundle is priced at $54.99, and it will also give you access to the game's updates as it approaches a proper spring 2017 release. In addition, PlayStation 4 players can get the bionic Giganotosaurus skin and a set of manticore armor.  
If you're in North America and aren't quite ready to invest in both chunks of the game, you'll have to wait. In Europe, the base game and its expansion will be available separately, but they won't be available as standalone products here until spring.
Our Take
That's a tough skin to beat, as far as cosmetics go. Just don't bother asking why your character is still using spears if they're able to construct such an impressive technical marvel. 

Kingdoms and Castles



Developer Lion Shield is made up of Pete Angstadt and Michael Peddicord, who have worked on games like Abzu, Journey, and Spore. The two have banded together to create Kingdoms and Castles, a game that borrows heavily from the Maxis school of city-builder games.
Although the game focuses on having you build up your town house by house, several elements can get in your way. Weather changes with the seasons (Winter can be a rough season), vikings and dragons can attack, and your population can starve.

http://www.gameinformer.com/games/kingdoms_and_castles/b/pc/archive/2016/11/30/the-city-builder-is-a-little-bit-minecraft-a-little-bit-simcity.aspx


Tuesday, November 29, 2016

This Week's GTA 5 Sales and Bonuses Revealed


Rockstar Games has announced the latest weekly bonuses and sales for Grand Theft Auto V's multiplayer mode, GTA Online.
Starting with the bonuses, players can earn double GTA$ and RP in the Drop Zone and Power Play Adversary modes, as well as the newest one, Kill Quota. These modes will pay out double until December 8.
Moving to this week's GTA Online sales, Rockstar has discounted properties, vehicles, weapons, and armor. For properties, Rockstar is offering 50 percent off all executive offices, as well as office decor and customization items.

All the Xbox One Backwards Compatibility Games


Xbox One Backwards Compatibility Lineup (As of November 22, 2016):

New titles are bolded
  • A Kingdom for Keflings
  • A World of Keflings
  • Aegis Wing
  • Age of Booty
  • Alan Wake
  • Alan Wake's American Nightmare
  • Alien Hominid HD
  • Altered Beast
  • Anomaly Warzone Earth
  • Arkanoid Live
  • Assassin's Creed
  • Assassin's Creed II
  • Asteroids & Deluxe
  • AstroPop
  • Aqua
  • Babel Rising
  • Banjo Kazooie: Nuts n Bolts
  • Banjo Tooie
  • Banjo Kazooie
  • BattleBlock Theater
  • Battlestations: Midway
  • Bayonetta
  • Bejeweled 2
  • Bejeweled 3
  • Bellator: MMA Onslaught
  • Beyond Good & Evil HD
  • Bionic Commando Rearmed 2
  • Bloodforge
  • Blood Knights
  • Blood of the Werewolf
  • BloodRayne: Betrayal
  • Blue Dragon
  • Bomberman Live: Battlefest
  • Boom Boom Rocket
  • Borderlands
  • Bound by Flame
  • Braid
  • Brain Challenge
  • Burnout Paradise
  • Call of Duty 2
  • Call of Duty 3
  • Call of Duty: Black Ops
  • Call of Duty: World at War
  • Call of Juarez Gunslinger
  • Capcom Arcade Cabinet
  • Carcassonne
  • Castle Crashers
  • Castlestorm
  • Castlevania: Symphony of the Night
  • The Cave
  • Centipede & Millipede
  • Comic Jumper
  • Comix Zone
  • Condemned
  • Counter-Strike: Global Offensive
  • Crazy Taxi
  • Crystal Quest
  • Crystal Defenders
  • Dark Souls
  • Dark Void
  • de Blob 2
  • Dead Space
  • Dead Space Ignition
  • Deadliest Warrior: Legends
  • Deathspank: Thongs of Virtue
  • Defense Grid
  • Deus Ex: Human Revolution
  • Deus Ex: Human Revolution Director's Cut
  • Dig Dug
  • Dirt 3
  • Dirt Showdown
  • Discs of Tron
  • Disney Castle of Illusion Starring Mickey Mouse
  • Domino Master
  • Doom
  • Doom II
  • Doom 3: BFG Edition
  • Doritos Crash Course
  • Double Dragon: Neon
  • Dragon's Lair
  • DuckTales Remastered
  • Duke Nukem: Manhattan Project
  • Dungeons & Dragons: Chronicles of Mystara
  • Dungeon Siege III
  • E4: Every Extend Extra Extreme
  • Earthworm Jim HD
  • Eat Lead: The Return of Matt Hazard
  • The Elder Scrolls IV: Oblivion
  • Encleverment Experiment
  • Escape Dead Island
  • Fable II
  • Fable III
  • Faery: Legends of Avalon
  • Fallout 3
  • Fallout: New Vegas
  • Far Cry 3 Blood Dragon
  • Feeding Frenzy
  • Feeding Frenzy 2
  • Final Fight: Double Impact
  • Flashback
  • Flock
  • Forza Horizon
  • Fret Nice
  • Frogger
  • Frogger 2
  • FunTown Mahjong
  • Galaga
  • Galaga Legions
  • Galaga Legions DX
  • Garou: Mark of the Wolves
  • Gatling Gears
  • Gears of War
  • Gears of War 2
  • Gears of War 3
  • Gears of War: Judgment
  • Geometry Wars: Retro Evolved
  • Ghostbusters: Sanctum of Slime
  • Golden Axe
  • Go! Go! Break Steady
  • Grid 2
  • Gripshift
  • Guardian Heroes
  • Gunstar Heroes
  • Guwange
  • Half-Minute Hero: Super Mega Neo Climax
  • Halo: Reach
  • Halo: Spartan Assault
  • Halo Wars
  • Hardwood Backgammon
  • Hardwood Hearts
  • Hardwood Spades
  • Heavy Weapon
  • Hexic 2
  • Hexic HD
  • Hydro Thunder
  • I Am Alive
  • Ikaruga
  • Interpol: The Trail of Dr. Chaos
  • Iron Brigade
  • Jeremy McGrath's Offroad
  • Jet Set Radio
  • Jetpac Refuelled
  • Joe Danger Special Edition
  • Joe Danger 2: The Movie
  • Joust
  • Joy Ride Turbo
  • Jurassic Park: The Game
  • Just Cause 2
  • Kameo
  • Kane & Lynch 2
  • Killer Is Dead
  • The King of Fighters '98
  • Lazy Raiders
  • Left 4 Dead
  • Left 4 Dead 2
  • Lego Batman
  • Lego Pirates of the Caribbean: The Video Game
  • Lego Star Wars: The Complete Saga
  • Limbo
  • Lode Runner
  • Lost Odyssey
  • Lumines Live!
  • Magic: The Gathering 2012
  • Mars: War Logs
  • Mass Effect
  • Mass Effect 2
  • Mass Effect 3
  • The Maw
  • Medal of Honor: Airborne
  • Metal Slug 3
  • Metal Slug XX
  • Might & Magic Clash of Heroes
  • Military Madness
  • Mirror's Edge
  • Missile Command
  • Monaco: What's Yours Is Mine
  • Monday Night Combat
  • Monkey Island: SE
  • Monkey Island 2: SE
  • Motocross Madness
  • Ms. Splosion Man
  • Ms Pac-Man
  • Mutant Blobs Attack
  • MX vs. ATV Reflex
  • N+
  • NBA Jam: On Fire Edition
  • Neogeo Battle Coliseum
  • Nights Into Dreams
  • Of Orcs and Men
  • Omega Five
  • Operation Flashpoint: Dragon Rising
  • Operation Flashpoint: Red River
  • The Orange Box
  • Outland
  • Pac-Man
  • Pac-Man C.E
  • Pac-Man CE DX+
  • Pac-Man Museum
  • Peggle
  • Perfect Dark
  • Perfect Dark Zero
  • Phantasy Star II
  • Phantom Breaker: Battle Grounds
  • Pinball FX
  • Plants vs. Zombies
  • Portal: Still Alive
  • Portal 2
  • Prince of Persia
  • Pure
  • Putty Squad
  • Puzzle Quest
  • Puzzle Quest 2
  • Puzzle Quest: Galactrix
  • QIX++ Puzzlegeddon
  • Rage
  • Rayman 3 HD
  • Rayman Legends
  • Rayman Origins
  • Red Dead Redemption
  • Red Faction: Battlegrounds
  • R-Type Dimensions
  • Runner 2
  • Sacred 3
  • Sacred Citadel
  • Saints Row IV
  • Sam & Max: Beyond Time & Space
  • Sam & Max Save the World
  • Samurai Shodown II
  • Scarygirl
  • Sega Vintage Collection: Alex Kidd & Co.
  • Sega Vintage Collection: Monster World
  • Sega Vintage Collection: Streets of Rage
  • Shadow Complex
  • Shank 2
  • Shred Nebula
  • Silent Hill: Downpour
  • Skate 3
  • Skullgirls
  • Small Arms
  • Sonic & All-Stars Racing Transformed
  • Sonic & Knuckles
  • Sonic CD
  • Sonic The Fighters
  • Sonic The Hedgehog
  • Sonic The Hedgehog 2
  • Sonic The Hedgehog 3
  • Sonic The Hedgehog 4: Episode 1
  • Sonic The Hedgehog 4: Episode II
  • Soulcalibur
  • Soulcalibur II
  • South Park: The Stick of Truth
  • Space Giraffe
  • Spelunky
  • Splosion Man
  • SSX
  • Star Wars: The Force Unleashed
  • Star Wars: The Force Unleashed II
  • Super Meat Boy
  • Supreme Commander 2
  • Syberia
  • Tekken Tag Tournament 2
  • Texas Hold 'Em
  • Ticket to Ride
  • Tom Clancy's Rainbow Six Vegas
  • Tom Clancy's Rainbow Six Vegas 2
  • Torchlight
  • Tour de France 2009
  • Tour de France 2011
  • Toy Soldiers
  • Toy Soldiers Cold War
  • Toy Story 3
  • Trials HD
  • Trine 2
  • Tron: Evolution
  • Ugly Americans: Apocalypsegeddon
  • Unbound Saga
  • Virtua Fighter 5 Final Showdown
  • Viva Piñata
  • Viva Piñata: Trouble in Paradise
  • The Witcher 2: Assassins of Kings
  • Wolfenstein 3D
  • World Puzzle
  • XCOM: Enemy Unknown
  • Zuma
  • Zuma's Revenge!

Reader Discussion: What Game Was Worth The Wait?


Final Fantasy XV and The Last Guardian release within seven days of one another. Both are games we've been waiting to play for a long time. We're still waiting for the verdict on The Last Guardian (look out for our review soon!) but reception for Final Fantasy XV has been positive. It begs the question, what long-delayed games and/or sequels have been worth the wait?
For me, The Legend of Zelda: Twilight Princess felt like it took forever to release, after all its delays, and it was worth the wait. I love the dark, subtly electronic world of Twilight Princess, Midna is one of my favorite partners, and it has some fantastic dungeons. It was exactly the Zelda I wanted to play after being mostly underwhelmed by Wind Waker.
What about you? What game do you feel like you waited forever for that ended up being everything you wanted? Let us know in the comments below.
http://www.gameinformer.com/b/news/archive/2016/11/29/reader-discussion-what-game-was-worth-the-wait.aspx

Blizzard Unveils Reaper Figure, Available Now For Pre-Order


One of the edgier members of the Overwatch roster is getting his own statue. Blizzard recently announced that Reaper, the dual-wielding badass who brings death to his enemies in a devastating whirlwind, can now be pre-ordered as a collectible. 
The statue can be pre-ordered for $150, and stands 12 inches tall. The hand-painted figure captures Reaper as he's about to perform his Ultimate, Death Blossom, and features incredible detail. It will be shipped out in 2017 in waves, the first happening before the end of Q1 2017, and the second in Q3 2017.



Report: Marvel vs. Capcom 4 Coming Next Year


One of the most popular fighting franchises could be returning soon in the form of Marvel vs. Capcom 4, if a new report is accurate. Polygon cites "multiple sources" confirming the game's development and a release timeframe of 2017.
Polygon says its information points to a formal reveal later this week alongside Sony's PlayStation Experience event. 
The last big release in the franchise was 2011's Ultimate Marvel vs. Capcom 3 (pictured above), but the series has been a favorite among fighting game fans over the years.
We reached out to Capcom for a response, but we were told "Capcom does not comment on rumors or speculation."
[Source: Polygon]
Our Take
This is an interesting development for the dormant series. Marvel properties have only gotten bigger since the last game, which has the potential to help and harm the development of a new installment. Given the popularity of its characters, Marvel may try to exert an even greater degree of control over their portrayals...but that same popularity is likely to attract interest from a wider audience. Assuming the whole thing is true, of course.

Pokémon Sun and Moon's First Global Mission Starts Today


Capitalizing off its impressive sales records, Pokémon Sun and Moon have started a worldwide challengeto catch 100 million of the little monsters. Anyone who has either game can join in the fun, and there's a hefty reward as well.
If the lofty goal of 100 million Pokémon caught is met, then every player who took part will be awarded 1,000 Festival Coins, though even failing will net everyone 100 coins as a consolation prize.
The mission is available until December 13, which should give plenty of time to grab a copy and help out the other Pokémon Trainers.
[Source: Pokémon.com]
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http://www.gameinformer.com/themes/blogs/generic/post.aspx?WeblogApp=news&y=2016&m=11&d=29&WeblogPostName=pokemons-first-global-mission-starts-today&GroupKeys=

The Elder Scrolls IV: Oblivion, More Now Backwards Compatible On Xbox One


Anyone looking to revisit older Elder Scrolls games after finishing the Remastered Edition of Skyrim can now put off digging around for their old consoles for at least one entry.
The Elder Scrolls IV: Oblivion is now backwards compatible on Xbox One, allowing players to use their Xbox 360 copy on the system. If you need convincing as to why the game is worth going back to, you can read our extensive feature on why we love the game so much.
A few other titles are also making their way to the backwards compatibility list. Medal of Honor: Airbrone, Trine 2, and Astropop are also now playable on Xbox One.
[Source: Major Nelson]

[Update] Stardew Valley Not Coming To Wii U, Coming To Nintendo Switch


Update: Barone has canceled the Wii U release in favor of bringing the game to Nintendo Switch.
"Looking at Wii U and the current gaming landscape, we made the difficult choice to shift our development efforts to creating a version for Nintendo Switch," said Barone. "I am really looking forward to the Switch, and I believe that the Switch’s unique capabilities could create some exciting opportunities for Stardew Valley. I do want to emphasize that I am absolutely committed to seeing Stardew Valley on Nintendo platforms, and I really do appreciate your support and understanding in this."
It was also announced that the PlayStation 4 version of the game will be available on December 13.
Original Story: As stated in a blog post by developer Eric Barone from earlier this year, farming RPG Stardew Valley is coming to the Xbox One on December 14. Pre-orders will go live on November 30 for an undisclosed price (the PC version currently sells for $14.99).



Final Fantasy 15's Day One Patch Notes Fully Detailed


The full list of changes and additions introduced as part of Final Fantasy XV's day one patch have been revealed. Details on what Square Enix is calling the 'Crown Update' were published on game's official website and translated by Nova Crystallis.
The update includes new abilities such as the "Shift (Warp) Drop Kick" and "Shift (Warp) Magic," which were inspired by the previously released Omen trailer.There's also a range of battle screen effects that have been included so players can better read the health of their characters.
Square Enix previously said "The Crown Update is the result of some additional time for development since mastering the full game."
"[It] provides a variety of updates, minor bug fixes and new features to greatly enhance the overall story and gameplay experience," it added.
Although Square Enix hasn't officially confirmed how large the file size is, it is reportedly around 7.2 GB. This figures is based on information provided by people that acquired the game early.
Take a look at the full patch notes for the Crown Update below.

Battle

  • Added actions inspired by the "Omen" trailer produced by Digic Pictures to the game:
    – "Shift (Warp) Drop Kick"--When daggers are equipped
    – "Backward Shift (Warp) Magic"--Elemental Magic Activation within a short distance
  • Below are examples of Wait Mode-exclusive abilities added to Ability Call to improve the Wait Mode experience:
    – Libra Speed Increase--By using Libra you can obtain information more quickly
    – Wait Gauge Recovery--The Wait Gauge will recover upon defeating an enemy
    – Surprise Attack Shift Break--When Shift Breaking to an enemy that isn’t targeting you it’s easy to destroy the targeted part
    – Final Blow Shift Break--When Shift Breaking to an enemy with less than half HP, the damage multiplier will increase
  • Additional battle screen effects added to make it easier for players to understand their HP status:
    – When HP is less than 25%, the whole screen will be covered by a light red filter
    – When in a pinch, the whole screen will be covered by a dark red filter
    – The Enemy Whistle will be available to use after downloading the patch. You can call monsters but they won't always appear
    – Movement taken at the time of a MP Burst is cancelled. Trying to shift in MP Burst will cause movements to fail

Field

  • You can now shift forward in the field outside of battle
  • Music Player item has been added so that you can listen to your favorite songs while walking

Menu

  • A gallery has been added to the main menu where you can see the dishes acquired by Ignis and the fish caught by Noctis

Regalia

  • Opening the menu during auto-drive will not halt driving
  • Regalia Shop added that lets you shop while riding in the Regalia

Event

  • Event scenes from Kingsglaive: Final Fantasy XV and the "Omen" trailer were added as they exceeded the disc space capacity

Additional Improvement

  • Various bug fixes
  • Adjustments to gameplay comfort:
    – Camera adjusted in narrow areas
    – Menu use improved
    – Addition of other functions to enhance convenience
  • Adjustments to improve the main scenario experience:
    – Changes to towns were made to fit the scenario
    – Changes to the open world were made to fit the scenario
  • Side-quests have been balanced, dish types added, added fish types and fishing locations.
  • Leviathan boss encounter and battle experience further improved
After years of development and multiple delays, Final Fantasy XV finally comes out on November 29. Ahead of GameSpot's review being published, check out the 101 extended trailer and Lucy’s Reality Check episode on FFXV’s real-world counterparts.