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Friday, November 18, 2016

Watchdogs 2 review


Set in a world similar to our own, Watch Dogs 2 casts you as a young hacker named Marcus Holloway. He and his DedSec hacker group attempt to expose truths by breaching the security of large corporations and government administrations – all with a powerful smart phone that grants godlike control over San Francisco’s citizens and infrastructure. Brimming with opportunities to mess with machines on a large scale, the freedom of Watch Dogs 2’s open world is alluring and fun, with some improvements over its predecessor, but has missteps in other critical areas.
The original Watch Dogs fell short of presenting the hacker fantasy many envisioned. Hacking abilities had limited results that were more repetitive than engaging, and loose driving mechanics gave the impression that you were skidding on ice. These flaws have been addressed, with hacking put at the forefront of gameplay, and vehicles that handle much smoother on the road.
Watch Dogs 2 gives you plenty of ways to cause compelling havoc. You can control something as large as a crane, or cause an enemy’s phone to buzz to create a small disruption. Performing quick hacks with the touch of a button makes hacking easily accessible. You can also be precise, with deeper options including proximity traps and luring enemies towards imploding electrical fuses. Remotely controlling vehicles to spin them out of control is an immensely amusing way to lose pursuers during a car chase. I enjoy how Watch Dogs 2 gives you enough creative fuel to achieve the wackiest hacks, from blocking off entryways with forklifts or altering a foe’s data to become the target of a gang. This sense of variety and seeing the immediate repercussions of your hacks makes you feel powerful, giving you the illusion that almost anything is possible.

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